FileLink is the ultimate solution for secure file transfers over zmodem, ymodem and xmodem protocols. Launch sessions from DOS command line, batch file, script file or run continuously as an NT service.

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  2. Ymodem File Transfer Protocol

I brought a new hardware (connected through USB as /dev/ttyUSB0).I need to transfer a binary os.bin file through serial. The hardware has a inbuilt UART driver.

I downloaded putty & couldn't see any file transfer method in the options.

But I do see file transfer options in Teraterm, but many:kermit, X,Y & ZMODEM, Quick Van and B-Plus.

Now, I don't know about any of the protocol mentioned above.

I expect the new hardware to have only UART driver. (at a specified baud rate 115200 8N1 as mentioned in the manual)

Now, how can I tranfer os.bin to HW? & Which option should I choose in Teraterm if I use Teraterm?

snipersniper

3 Answers

There is an option in Teraterm under File->Send file.. that can be used to send binary file over.

If you have a binary file just check the box 'binary' in the option section of the sendFile Window before pressing 'Open' with your specific file selected.

Some information about sendfile here: https://ttssh2.osdn.jp/manual/en/macro/command/sendfile.html

MickaelTMickaelT

You can use plink from putty package.

Also you can use slattach utility to establish p2p network connection to another device.

OrientOrient

Using the Teraterm File ->Send file.. command will send the contents of the file, but you still need something running on the remote machine to receive it (otherwise it just dumps the contents of the file to the command line or whatever other command processor the remote machine is running).

Kisi kisi soal toeic. Although I'm sure there are better and more sophisticated ways to do this, I sent a text file by opening an editor on the remote machine (I used vi but ymmv) and then executing the Teraterm File ->Send file.. command, so the contents of the file were dumped into the editor.

The principle is the same for Kermit, Xmodem, etc., in that for any of these to work you need to be running the appropriate program on the receiver (e.g. Kermit) before initiating the send on Teraterm.

John Michael ThomasJohn Michael Thomas

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XMODEM
Communication protocol
Purposefile transfer protocol
Developer(s)Ward Christensen[1][2]
Introduced1977; 42 years ago
InfluencedYMODEM, many others
Hardwaremodems

XMODEM is a simple file transfer protocol developed as a quick hack by Ward Christensen for use in his 1977 MODEM.ASMterminal program. It allowed users to transmit files between their computers when both sides used MODEM. Keith Petersen made a minor update to always turn on 'quiet mode', and called the result XMODEM.[3]

XMODEM became extremely popular in the early bulletin board system (BBS) market, largely because it was simple to implement. It was also fairly inefficient, and as modem speeds increased, this problem led to the development of a number of modified versions of XMODEM to improve performance or address other problems with the protocol. Christensen believed his original XMODEM to be 'the single most modified program in computing history'.[4]Chuck Forsberg collected a number of modifications into his YMODEM protocol, but poor implementation led to a further fracturing before they were re-unified by his later ZMODEM protocol.

XMODEM, like most file transfer protocols, breaks up the original data into a series of 'packets' that are sent to the receiver, along with additional information allowing the receiver to determine whether that packet was correctly received.

  • 3Problems
  • 4Batch Transfers
  • 6Higher throughput

Packet structure[edit]

The original XMODEM used a 128-byte data packet, the basic block size used on CP/Mfloppy disks. The packet was prefixed by a simple 3-byte header containing a <SOH> character, a 'block number' from 0-255, and the 'inverse' block number—255 minus the block number. Block numbering starts with 1 for the first block sent, not 0. The header was followed by the 128 bytes of data, and then a single-byte checksum. The complete packet was thus 132 bytes long, containing 128 bytes of payload data, for a total channel efficiency of about 97%.

The checksum was the sum of all bytes in the packet modulo 256. The modulo operation was easily computed by discarding all but the eight least significant bits of the result, or alternatively on an eight bit machine, ignoring arithmetic overflow which would produce the same effect automatically. In this way, the checksum was restricted to an eight bit quantity. For example, if this checksum method was used on a tiny data packet containing only two bytes carrying the values 130 and 130, the total of these codes is 260 and the resulting checksum is 4.

Transfer

The file was marked 'complete' with a <EOT> character sent after the last block. This character was not in a packet, but sent alone as a single byte. Since the file length was not sent as part of the protocol, the last packet was padded out with a 'known character' that could be dropped. In the original specification, this defaulted to <SUB> or 26 decimal, which CP/M used as the end-of-file marker inside its own disk format. The standard suggested any character could be used for padding, but there was no way for it to be changed within the protocol itself – if an implementation changed the padding character, only clients using the same implementation would correctly interpret the new padding character.

Transfer details[edit]

Files were transferred one packet at a time. When received, the packet's checksum was calculated by the receiver and compared to the one received from the sender at the end of the packet. If the two matched, the receiver sent an <ACK> message back to the sender, which then sent the next packet in sequence. If there was a problem with the checksum, the receiver instead sent a <NAK>. If a <NAK> was received, the sender would re-send the packet, and continued to try several times, normally ten, before aborting the transfer.

A <NAK> was also sent if the receiver did not receive a valid packet within ten seconds while still expecting data due to the lack of a <EOT> character. A seven-second timeout was also used within a packet, guarding against dropped connections in mid-packet.

The block numbers were also examined in a simple way to check for errors. After receiving a packet successfully, the next packet should have a one-higher number. If it instead received the same block number this was not considered serious, it was implied that the <ACK> had not been received by the sender, which had then re-sent the packet.

Transfers were receiver-driven; the transmitter would not send any data until an initial <NAK> was sent by the receiver. This was a logical outcome of the way the user interacted with the sending machine, which would be remotely located. The user would navigate to the requested file on the sending machine, and then ask that machine to transfer it. Once this command was issued, the user would then execute a command in their local software to start receiving. Since the delay between asking the remote system for the file and issuing a local command to receive was unknown, XMODEM allowed up to 90 seconds for the receiver to begin issuing requests for data packets.

Problems[edit]

Although XMODEM was robust enough for a journalist in 1982 to transmit stories from Pakistan to the United States with an Osborne 1 and acoustic coupler over poor-quality telephone lines,[5] the protocol had several flaws.

Minor problems[edit]

XMODEM was written for CP/M machines, and bears several marks of that operating system. Notably, files on CP/M were always multiples of 128 bytes, and their end was marked within a block with the <EOT> character. These characteristics were transplanted directly into XMODEM. However, other operating systems did not feature either of these peculiarities, and the widespread introduction of MS-DOS in the early 1980s led to XMODEM having to be updated to notice either a <EOT>or<EOF> as the end-of-file marker.

For some time it was suggested that sending a <CAN> character instead of an <ACK> or <NAK> should be supported in order to easily abort the transfer from the receiving end. Likewise, a <CAN> received in place of the <SOH> indicated the sender wished to cancel the transfer. However, this character could be easily 'created' via simple noise-related errors of what was meant to be an <ACK> or <NAK>. A double-<CAN> was proposed to avoid this problem, but it is not clear if this was widely implemented.

Major problems[edit]

XMODEM was designed for simplicity, without much knowledge of other file transfer protocols – which were fairly rare anyway. Being as an ocean dear gd album download. Due to its simplicity, there were a number of very basic errors that could cause a transfer to fail, or worse, result in an incorrect file which went unnoticed by the protocol. Most of this was due to the use of a simple checksum for error correction, which is susceptible to missing errors in the data if two bits are reversed, which can happen with a suitably short burst of noise. Additionally, similar damage to the header or checksum could lead to a failed transfer in cases where the data itself was undamaged.

Download quickbooks pro 2008 software. Many authors introduced extensions to XMODEM to address these and other problems. Many asked for these extensions to be included as part of a new XMODEM standard. However, Ward Christensen refused to do this, as it was precisely the lack of these features, and the associated coding needed to support them, that led to XMODEM's widespread use. As he explained:

It was a quick hack I threw together, very unplanned (like everything I do), to satisfy a personal need to communicate with some other people. ONLY the fact that it was done in 8/77, and that I put it in the public domain immediately, made it become the standard that it is..
..People who suggest I make SIGNIFICANT changes to the protocol, such as 'full duplex', 'multiple outstanding blocks', 'multiple destinations', etc etc don't understand that the incredible simplicity of the protocol is one of the reasons it survived.

Batch Transfers[edit]

Another problem with XMODEM was that it required the transfer to be user-driven rather than automated. Typically this meant the user would navigate on the sender's system to select the file they wanted, and then invoke the transfer from their end using a command in their terminal emulator. If the user wanted to transfer another file, they would have to repeat this process again.

For automated transfers between two sites, a number of add-ons to the XMODEM protocol were implemented over time. These generally assumed the sender would continue sending file after file, with the receiver attempting to trigger the next file by sending a <NAK> as normal at the start of a transfer. When the <NAK>s timed out, it could be assumed that either there were no more files, or the link was broken anyway.

Big File Transfer

MODEM7[edit]

Ymodem File Transfer Protocol

MODEM7, also known as MODEM7 batch or Batch XMODEM, was the first known extension of the XMODEM protocol. A normal XMODEM file transfer starts with the receiver sending a single <NAK> character to the sender, which then starts sending a single <SOH> to indicate the start of the data, and then packets of data.

MODEM7 changed this behaviour only slightly, by sending the filename, in 8.3 filename format, before the <SOH>. Each character was sent individually and had to be echoed by the receiver as a form of error correction. For a non-aware XMODEM implementation, this data would simply be ignored while it waited for the <SOH> to arrive, so the characters would not be echoed and the implementation could fall back to conventional XMODEM. With 'aware' software, the file name could be used to save the file locally. Transfers could continue with another <NAK>, each file being saved under the name being sent to the receiver.

Jerry Pournelle in 1983 described MODEM7 as 'probably the most popular microcomputer communications program in existence'.[6]

TeLink[edit]

MODEM7 sent the filename as normal text, which meant it could be corrupted by the same problems that XMODEM was attempting to avoid. This led to the introduction of TeLink by Tom Jennings, author of the original FidoNet mailers.

TeLink avoided MODEM7's problems by standardizing a new 'zero packet' containing information about the original file. This included the file's name, size, and timestamp, which were placed in a regular 128 byte XMODEM block. Whereas a normal XMODEM transfer would start with the sender sending 'block 1', the TeLink header packet was labeled 'block 0'.

Again, a normal XMODEM implementation would simply discard the packet, the assumption being that the packet number had been corrupted. But this led to a potential time delay if the packet were discarded, as the sender could not tell whether it the receiver had responded with a <NAK> because it did not understand the 'block 0' or because there was a transmission error. However, TeLink was generally limited to FidoNet software, which demanded it as part of the FidoNet standards. During early stages of FidoNet's development, the 'mailer' programs called each other at known times early in the morning, when it was safe to assume the receiver was another mailer that also implemented TeLink.

The basic 'block 0' system became a standard in the FidoNet community, and was re-used by a number of future protocols like SEAlink and YMODEM.

XMODEM-CRC[edit]

The checksum used in the original protocol was extremely simple, and errors within the packet could go unnoticed. This led to the introduction of XMODEM-CRC by John Byrns,[7][8] which used a 16-bit CRC in place of the 8-bit checksum. CRC's encode not only the data in the packet, but its location as well, allowing it to notice the bit-replacement errors that a checksum would miss. Statistically, this made the chance of detecting an error less than 16 bits long 99.9969%, and even higher for longer error bit strings.[citation needed]

XMODEM-CRC was designed to be backwardly compatible with XMODEM. To do this, the receiver simply sent a C (capital C) character instead of a <NAK> to start the transfer. If the sender responded by sending a packet, it was assumed the sender 'knew' XMODEM-CRC, and the receiver continued sending C's. If no packet was forthcoming, the receiver assumed the sender did not know the protocol, and sent an <NAK> to start a 'traditional' XMODEM transfer.

Unfortunately this attempt at backward compatibility had a downside. Since it was possible that the initial C character would be lost or corrupted, it could not be assumed that the receiver did not support XMODEM-CRC if the first attempt to trigger the transfer failed. The receiver thus tried to start the transfer three times with C, waiting three seconds between each attempt. This meant that if the user selected XMODEM-CRC while attempting to talk to any XMODEM, as it was intended, there was a potential 10 second delay before the transfer started.

To avoid the delay, the sender and receiver would generally list XMODEM-CRC separately from XMODEM, allowing the user to select 'basic' XMODEM if the sender didn't explicitly list it. Ironically, any software that did support -CRC in their basic XMODEM transfer, as it was intended, surreptitiously suggested the user should not attempt to use -CRC. To the average user, XMODEM-CRC was essentially a 'second protocol', and treated as such.

Higher throughput[edit]

Since the XMODEM protocol required the sender to stop and wait for an <ACK> or <NAK> message from the receiver, it tended to be quite slow. In the era of 300 bit/s modems, the entire 132-byte packet required just over 3.5 seconds to send (132 bytes * 8 bits per byte / 300 bits per second). If it then took 0.2 seconds for the receiver's <ACK> to make it back to the sender and the next packet to start hitting the receiver (0.1 seconds in both directions), the overall time for one packet would be 3.7 seconds, just over 92% throughput.

As modem speeds increased, the fixed delay needed to send the <ACK>/<NAK> grew in proportion to time needed to send the packet. For instance, at 2400 bit/s the packets took only 0.44 seconds to send, so if the <ACK>/<NAK> still took 0.2 seconds to make it back (this is latency in the network, not throughput), the throughput has fallen to under 60%. At 9600 bit/s it is under 30% – more time is spent waiting for the reply than is needed to send the packet.

A number of new versions of XMODEM were introduced in order to address these problems. Like earlier extensions, these versions tended to be backward-compatible with the original XMODEM, and like those extensions, this led to a further fracturing of the XMODEM landscape in the user's terminal emulator. In the end, dozens of versions of XMODEM emerged.

SEAlink[edit]

One of the first third party mailers for the FidoNet system was SEAdog, written by the same author as the then-popular .arcdata compression format. SEAdog included a wide variety of improvements, including SEAlink, an improved transfer protocol.

SEAlink used a method known as sliding windows to avoid the inter-packet delay. To do this, the protocol did not wait for the <ACK>/<NAK> to arrive, and immediately moved onto the next packet. It was only after a defined number of packets had been sent, the window, that the protocol would stop and wait. If the <ACK> arrived before the window ended, the protocol would remove that packet from the window and add another. In this fashion the system, under ideal conditions, never reached the end of the window, and continued sending packets continually. In order for this to work, SEAlink needed to know which packet the receiver was <ACK>/<NAK>ing, which it did by appending the packet number to the <ACK> or <NAK> character.

SEAlink later added a number of other improvements, and was a useful general-purpose protocol. However it remained rare outside the FidoNet world, and was rarely seen in user-facing software.

XMODEM-1K[edit]

Another way to solve the throughput problem is to increase the packet size. Although the fundamental problem of latency remains, the speed at which it becomes a problem is higher. XMODEM-1K with 1024-byte packets was the most popular such solution. In this case, the throughput at 9600 bit/s is 81%, given the same assumptions as above.

XMODEM-1K was an expanded version of XMODEM-CRC, which indicated the longer block size in the sender by starting a packet with the <STX> character instead of <SOH>. Like other backward-compatible XMODEM extensions, it was intended that a -1K transfer could be started with any implementation of XMODEM on the other end, backing off features as required.

XMODEM-1K was originally one of the many improvements to XMODEM introduced by Chuck Forsberg in his YMODEM protocol. Forsberg suggested that the various improvements were optional, expecting software authors to implement as many of them as possible. Instead, they generally implemented the bare minimum, leading to a profusion of semi-compatible implementations, and eventually, the splitting out of the name 'YMODEM' into 'XMODEM-1K' and a variety of YMODEMs. Thus XMODEM-1K actually post-dates YMODEM, but remained fairly common anyway.

A backwards compatible extensions of XMODEM with 32k and 64k block lengths was created by Adontec for better performance on high-speed error free connections like ISDN or TCP/IP networks.

Pre-acknowledge[edit]

Over reliable (error-free) connections, the receiver could eliminate the latency issue by 'pre-acknowledging' the packets. The receiver would already send <ACK> while the packet was still being transmitted. This effectively breaks error-correction since a packet is always acknowledged regardless of its integrity (which can only be checked after it has been completely received). Since this feature is only an alteration of the receiver-side behaviour, it does not require any changes in the protocol or on the sender's side.

Pre-acknowledge was also possible for YMODEM. It was made obsolete by variants such as YMODEM-g or ZMODEM.

WXModem[edit]

WXmodem, short for 'Windowed Xmodem', is a variant of the Xmodemfile transfer protocol developed by Peter Boswell optimized for high-latency data links.[9] It supports block sizes of up to 512 bytes. Xmodem uses a stop-and-wait ARQ protocol, whereas WXmodem uses a sliding window protocol.

See also[edit]

References[edit]

  1. ^Telecommunications: XMODEM: A Standard Is Born, By Alfred Glossbrenner, PC Mag, 17 April 1984, Page 451-452, .. but the protocol itself was long ago placed in the public domain by its creator, Chicagoan Ward Christensen. Since its introduction in 1978, XMODEM ..
  2. ^In Focus: History lesson: Ward Christensen's free free-exchange software, By Michael Swaine, InfoWorld, 1 Nov 1982, Page 26
  3. ^Ward Christensen, 'Memories', 25 November 1992
  4. ^'The Virtual Community'.
  5. ^Kline, David (July 1982). 'Osborne—Behind Guerrilla Lines'. Microcomputing. pp. 42–50. Retrieved 15 February 2016.
  6. ^Pournelle, Jerry (July 1983). 'Interstellar Drives, Osborne Accessories, DEDICATE/32, and Death Valley'. BYTE. p. 323. Retrieved 28 August 2016.
  7. ^Christensen, Ward (1 January 1982). 'XMODEM Protocol Overview'.
  8. ^Forsberg, Chuck (11 September 1986). 'XMODEM/YMODEM PROTOCOL REFERENCE'.
  9. ^WXmodem 4 program and source code

External links[edit]

  • MODEM.ASM, original source code, Ward Christensen, October 10, 1977.
  • XMODEM / YMODEM Protocol Reference by Chuck Forsberg, October 10, 1985
  • XMODEM / YMODEM Protocol Reference by Chuck Forsberg, June 18, 1988 (document reformatted October 14, 1988) (HTML version with text issues)
  • XMODEM / XMODEM-CRC / WXMODEM File Transfer Protocols, synchro.net
  • Adontec XMODEM/32k and XMODEM/64k extensions, adontec.com
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